This character is used in a cutscene and the animator and I weren't sure if it was best to make blend shapes or to make a facial rig, so I made some blendshapes with the layers inside zbrush to test it.
Some blend shapes again.f
Using Fibermesh I tried to give the character a look with hair
Textures were made in Substance Painter. This is rendered with iRay inside Painter
This character was made for a cutscene in the game The Inner Friend (2018), released on Steam.